Been super busy with contract work lately but here are some new additions to my little Halo project (that I've completely re-coded 3 times now 😅)
✅ Feet raise/lower based off elevation
✅ Weapon swapping to/from ground
✅ Xbox controller support
Been super busy with contract work lately but here are some new additions to my little Halo project (that I've completely re-coded 3 times now 😅)
✅ Feet raise/lower based off elevation
✅ Weapon swapping to/from ground
✅ Xbox controller support
It's been a while since I've shown progress of Chiefy so here's an update!
✅ Weapon switching + unique ammo + reloading (anims WIP)
✅ Aiming up / down based on camera direction (camera tilt coming soon)
✅ Ragdoll upon death + spawn points implemented
UPDATE! Here are some new changes to Chief's character controller! Still lots to do! 😅
✅Move in camera dir.
✅Smoother transitions
✅Variable move speed per anim.
✅Free orbit w/ holding ALT or in idle
✅Right-click ADS (WIP)
✅Camera pos. offset
Spent my Sunday evening polishing off the rest of Chief's movement animations and putting together some anim. blend trees + a basic character controller in Unity! Still lots to add but it's getting there! 😁✨
He smol
He squat
But most importantly
He run on the spot
WIP animation no. 1 for a small Unity demo I'm making with the Chief! I don't have much free time these days in between contract stuff but I'll hopefully have more to show soon! 😄